Frontwars is a free-to-play, real-time multiplayer strategy battle royale .io game developed by VexxusArts Ltd. Players compete on dynamic world maps against dozens to hundreds of others (plus AI bots) to expand territory, build empires, form alliances (or betray them), manage resources, and achieve domination by controlling ~72-80% of the map.
Frontwars is a turn-based strategy game where players command a variety of military units, including infantry, tanks, artillery, and air forces. Each unit has its own strengths and weaknesses, and success depends on capturing strategic points, controlling the map, and outsmarting your opponent with well-planned moves. It’s blending territorial conquest like Risk, unit tactics from Advance Wars, and fast-paced .io multiplayer chaos.
Join a match (auto-matchmaking, private lobbies, or vs. AI), spawn on a random world map tile, and expand rapidly:
Matches last ~10-30 mins; real-time but pausable in options. Bots/AI fill lobbies, react to diplomacy (e.g., aggressive if betrayed).
Controls (PC; mobile taps):
To effectively dominate in FrontWars, players must strategically deploy a variety of units and buildings, each with unique strengths, costs, and tactical applications. The table below details these elements, including their return on investment (ROI) ratings and best counters/uses to optimize your empire-building approach.
Category | Details | Cost Rating (ROI) | Counters/Best Use |
Infantry | Cheap troops for expansion/skirmishes. Fragile. | Green (High) | Captures empty land. Countered by any Yellow/Red. |
Tank | Heavy breacher; smashes Forts/borders. | Yellow (Med) | Fort counter. Weak vs. Ships/Bombers. |
Ship (Warship) | Naval patrol; instakills Transports. | Yellow (Med) | Flank ocean; clear seas for landings. |
Bomber | AOE tactical strike on clusters. | Red (Low early) | Infantry/army wipes. |
MIRV Missile | Long-range harass; targets economy (Ports/Factories). | Red | Strategic denial. |
H-Bomb | Doomsday AOE; wipes stacks/Forts/SAMs. | Red | Massive defenses; bigger radius than SAM. |
Buildings | City: Pop/income (exponential ROI). Fort/Tower: Defense (upkeep cost; chokes). Port: Ships/trade. Silo: Nukes. SAM: Intercepts missiles (spread to counter H-Bombs). | Varies (Cities best long-term) | SAM weak to H-Bombs if stacked. |
Players enjoy Frontwars for the sense of mental challenge it provides. It’s perfect for those who prefer strategic thinking over fast-paced action, offering satisfaction when a well-executed plan leads to victory. Each battle rewards careful planning, foresight, and tactical creativity.
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